using System.Collections.Generic; namespace Wizard; public class AIOtherBreakBonus : AIBonusArgumentWithIgnoreInBattle { private List _filters; public AIOtherBreakBonus(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); List range = _exprList.GetRange(0, _exprList.Count - _valueIndexOffset); _filters = GetFilters(range); } public float GetBonusValue(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, List playPtn, bool useIgnoreInBattle) { if (useIgnoreInBattle && base.IsIgnoreInBattle) { return 0f; } if (AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.AllReferableCards, _filters, playPtn, tagOwner, null)) { return _bonusValueArg.EvalArg(tagOwner, playPtn, field); } return 0f; } }