using System.Collections.Generic; namespace Wizard; public class AINecromanceDamage : AIFiltersAndSelectTypeArgument { private AIPolishConvertedExpression _damageAmount; private const int DAMAGE_AMOUNT_ARG_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => 2; protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET; public AINecromanceDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _damageAmount = _exprList[_exprList.Count - 1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int damageAmount = GetDamageAmount(tagOwner, field, playPtn, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damageAmount, situation); break; case AIScriptTokenArgType.RANDOM_SELECT: AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damageAmount, situation); break; } } } private int GetDamageAmount(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (_damageAmount == null) { AIConsoleUtility.LogError("AINecromanceDamage.GetDamageAmount() error!! _damageAmount is null"); return 0; } return (int)_damageAmount.EvalArg(tagOwner, playPtn, field, situation); } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } }