using System.Collections.Generic; namespace Wizard; public class AILeaveHeal : AIFiltersAndSelectTypeArgument { private AIPolishConvertedExpression _healValue; private const int HEAL_VALUE_ARG_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => 2; public AILeaveHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _healValue = _exprList[_exprList.Count - 1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int healValue = GetHealValue(tagOwner, playPtn, situation); if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.HealAll(targetsFromField, field, healValue, playPtn, situation); } else { AIConsoleUtility.LogError("AILeaveHeal Error!! Unsupport SelectType=" + base.SelectType); } } } public int GetHealValue(AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { if (_healValue == null) { AIConsoleUtility.LogError("AILeaveHeal error!!! _healValue argument is null!!"); return 0; } return (int)_healValue.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation); } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } }