using System.Collections.Generic; namespace Wizard; public class AIHealHeal : AITriggerAndTargetFiltersTagBase { private AIPolishConvertedExpression _healValue; private const int SELECT_TYPE_ARG_OFFSET = 2; private const int HEAL_VALUE_ARG_OFFSET = 1; public AIScriptTokenArgType SelectType { get; private set; } protected override int NON_FILTER_FIRST_OFFSET => 2; public AIHealHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], base.LegalSelectTypes); _healValue = _exprList[_exprList.Count - 1]; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { int heal = (int)_healValue.EvalArg(tagOwner, playPtn, field, situation); if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.HealAll(targets, field, heal, playPtn, situation); } } } }