using System.Collections.Generic; namespace Wizard; public static class AIHealCountUtility { public static int GetHealCount(AIVirtualCard owner, AIVirtualField field, AISituationInfo situation, List playPtn, List argList) { if (argList.Count < 2) { return 0; } AIScriptTokenArgType argumentType = ((AIScriptArgumentToken)argList[0]).ArgumentType; AIScriptTokenArgType durationType; AIScriptTokenArgType aIScriptTokenArgType; if (argumentType == AIScriptTokenArgType.TURN || argumentType == AIScriptTokenArgType.GAME) { durationType = argumentType; aIScriptTokenArgType = AIScriptTokenArgType.NONE; argList.RemoveAt(0); } else { aIScriptTokenArgType = argumentType; durationType = ((AIScriptArgumentToken)argList[1]).ArgumentType; argList.RemoveRange(0, 2); } argList.Reverse(); if (aIScriptTokenArgType == AIScriptTokenArgType.NONE) { return AIHealSimulationUtility.GetSelfTurnHealCountAll(owner, field, argList, playPtn, situation, durationType); } return AIHealSimulationUtility.GetSelfTurnHealCountAtCountType(owner, field, argList, playPtn, situation, durationType, aIScriptTokenArgType); } }