using System.Collections.Generic; namespace Wizard; public class AIGetOnDamage : AITriggerAndTargetFiltersTagBase { private AIPolishConvertedExpression _damageValueArg; public AIScriptTokenArgType SelectType; private const int DAMAGE_VALUE_ARG_OFFSET = 1; private const int SELECT_TYPE_ARG_OFFSET = 2; protected override int NON_FILTER_FIRST_OFFSET => 2; public AIGetOnDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], base.LegalSelectTypes); _damageValueArg = _exprList[_exprList.Count - 1]; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); int damageValue = GetDamageValue(tagOwner, field, playPtn, situation); if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damageValue, situation); } } private int GetDamageValue(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (_damageValueArg == null) { return 0; } return (int)_damageValueArg.EvalArg(tagOwner, playPtn, field, situation); } }