using System.Collections.Generic; namespace Wizard; public class AIEvoShield : AIEvoTagArgument { private List _stopTimingList; private AIScriptTokenArgType _damageType; private const int DEFAULT_DAMAGE_TYPE_OFFSET = 2; private const int STOP_TIMING_OFFSET = 1; private bool _isDamageTypeDefinedByMaster; protected override int SELECT_TYPE_OFFSET => 1 + ((!_isDamageTypeDefinedByMaster) ? 1 : 2); public AIEvoShield(string text) : base(text) { } protected override void InitExpressions(string text) { InitExprList(text); _stopTimingList = AIPlayTagInitializingUtility.InitializeStopTimingList(_exprList[_exprList.Count - 1]); _damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - 2], out _isDamageTypeDefinedByMaster); base.SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes); InitializeFilter(); } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT }; } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { AIBarrierSimulationUtility.AddMultipleStopTimingShieldToAll(targetsFromField, tagOwner, field, _damageType, _stopTimingList); } break; } case AIScriptTokenArgType.TARGET_SELECT: AIBarrierSimulationUtility.AddMultipleStopTimingShieldToTarget(situation, base.SelectType, tagOwner, field, _damageType, _stopTimingList); break; } } }