using System.Collections.Generic; namespace Wizard; public class AIEvoHeal : AIEvoTagArgument { private AIPolishConvertedExpression _healAmount; private readonly int HEAL_VALUE_ARG_INDEX = 1; protected override int SELECT_TYPE_OFFSET => 2; public AIEvoHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _healAmount = _exprList[_exprList.Count - HEAL_VALUE_ARG_INDEX]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int heal = (int)_healAmount.EvalArg(tagOwner, playPtn, tagOwner.SelfField); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISkillSimulationUtility.HealAll(targetsFromField, field, heal, playPtn, situation); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: AISkillSimulationUtility.HealTarget(situation, field, base.SelectType, heal); break; case AIScriptTokenArgType.RANDOM_MULTI_SELECT: break; } } } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override List GetBaseFilteringCards(List candidates, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead: true); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[3] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT, AIScriptTokenArgType.SECOND_TARGET_SELECT }; } }