using System.Collections.Generic; namespace Wizard; public class AIEvoEvo : AIEvoTagArgument { public AIEvoEvo(string text) : base(text) { } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0 && targetsFromField != null && targetsFromField.Count > 0) { AIAutoEvolutionSimulationUtility.AutoEvolution(field, targetsFromField, playPtn, situation, base.SelectType); } } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override List GetBaseFilteringCards(List candidates, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead) { List list = AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead); list?.RemoveAll((AIVirtualCard c) => c.IsEvolution); return list; } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }