using System.Collections.Generic; namespace Wizard; public class AIEvoBounce : AIEvoTagArgument { public AIEvoBounce(string text) : base(text) { } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AIBounceSimulationUtility.BounceAll(targetsFromField, situation); break; case AIScriptTokenArgType.RANDOM_SELECT: AIBounceSimulationUtility.BounceRandom(targetsFromField, tagOwner, field, playPtn, situation); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: AIBounceSimulationUtility.ExecuteTargetSelectBounce(tagOwner, targetsFromField, situation, field, playPtn, base.SelectType, GetRemovalType()); break; case AIScriptTokenArgType.RANDOM_MULTI_SELECT: break; } } } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { if (candidate.IsIndependent) { return false; } return IsCertainlyIncludeTarget(owner, candidate, situation); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } public override AIRemovalType GetRemovalType() { return AIRemovalType.Bounce; } }