using System.Collections.Generic; namespace Wizard; public class AIEvoAttackableCount : AIEvoTagArgument { private AIPolishConvertedExpression _attackableCount; private const int ATTACKABLE_COUNT_ARG_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => 2; public AIEvoAttackableCount(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _attackableCount = _exprList[_exprList.Count - 1]; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT }; } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int attackableCount = (int)_attackableCount.EvalArg(tagOwner, playPtn, field, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AIAttackableCountSimulationUtility.ExecuteChangeAttackableCountAll(targetsFromField, attackableCount); break; case AIScriptTokenArgType.TARGET_SELECT: AIAttackableCountSimulationUtility.ExecuteChangeAttackableCountTargetSelect(attackableCount, base.SelectType, situation); break; } } } }