using System.Collections.Generic; namespace Wizard; public class AIChangeInplayImmediateKeywordSkill : AIWhenChangeInplayTagArgument { protected AIScriptTokenArgType _stopTiming; private readonly AIScriptTokenArgType _skillType; private IEnumerable _giveCardList; protected virtual int StopTimingOffset => 1; protected override int SELECT_TYPE_OFFSET => 2; protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET; public AIChangeInplayImmediateKeywordSkill(string text, AIScriptTokenArgType skill) : base(text, isImmediate: true) { _skillType = skill; base.SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes); if (!IsImplementedSelecvtType(base.SelectType)) { base.SelectType = AIScriptTokenArgType.ALL_SELECT; } List range = _exprList.GetRange(0, _exprList.Count - NON_FILTER_FIRST_OFFSET); base.Filters = GetFilters(range); _stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - StopTimingOffset]); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.AllReferableCards; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISkillProcessInformation processInfo, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType); } ChangeInplayStopPreprocess(targetsFromField, field); } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } private bool IsImplementedSelecvtType(AIScriptTokenArgType type) { return type == AIScriptTokenArgType.ALL_SELECT; } protected void ChangeInplayStopPreprocess(List targets, AIVirtualField field) { if (targets != null && targets.Count > 0 && _stopTiming == AIScriptTokenArgType.WHEN_LEAVE) { WhenLeaveStop(targets, field); } } private void WhenLeaveStop(List targets, AIVirtualField field) { if (_skillType != AIScriptTokenArgType.UNTOUCHABLE) { return; } foreach (AIVirtualCard target in targets) { WhenLeaveStopUntouchable(target, field); } } private void WhenLeaveStopUntouchable(AIVirtualCard card, AIVirtualField field) { AIUntouchableStopPreprocessOption option = new AIUntouchableStopPreprocessOption(card); field.TagPreprocessContainer.AppendLeaveStopInfo(option, card); } }