using System.Collections.Generic; namespace Wizard; public class AIBuffRush : AITriggerAndTargetFiltersTagBase { public AIScriptTokenArgType SelectType { get; private set; } protected int SELECT_TYPE_OFFSET => 1; protected override int NON_FILTER_FIRST_OFFSET => 1; public AIBuffRush(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); AIScriptTokenArgType selectType = AIScriptTokenArgType.NONE; if (IsLegalSelectType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], out selectType)) { SelectType = selectType; } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0 && SelectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.GiveSkillToAll(targets, field, AIScriptTokenArgType.RUSH); } } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.AllReferableCards; } }