using System.Collections.Generic; namespace Wizard; public class AIBuffHeal : AITriggerAndTargetFiltersTagBase { private const int HEAL_AMOUNT_ARG_OFFSET = 1; private AIPolishConvertedExpression _healArg; public AIScriptTokenArgType SelectType { get; private set; } protected int SELECT_TYPE_OFFSET => 2; protected override int NON_FILTER_FIRST_OFFSET => 2; public AIBuffHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes); _healArg = _exprList[_exprList.Count - 1]; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { int heal = (int)_healArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation); if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.HealAll(targets, field, heal, playPtn, situation); } else if (SelectType == AIScriptTokenArgType.RANDOM_SELECT) { AISkillSimulationUtility.HealSingle(targets[0], field, heal, playPtn, situation); } } } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective: false, isBlockDead); } }