using System.Collections.Generic; namespace Wizard; public class AIBreakBuff : AITriggerAndTargetFiltersTagBase { private readonly int LIFE_ARG_OFFSET = 1; private readonly int ATTACK_ARG_OFFSET = 2; private readonly int SELECT_TYPE_ARG_OFFSET = 3; public AIPolishConvertedExpression Attack { get; private set; } public AIPolishConvertedExpression Life { get; private set; } public AIScriptTokenArgType SelectType { get; protected set; } protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_ARG_OFFSET; public AIBreakBuff(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); Attack = _exprList[_exprList.Count - ATTACK_ARG_OFFSET]; Life = _exprList[_exprList.Count - LIFE_ARG_OFFSET]; SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_ARG_OFFSET], base.LegalSelectTypes); } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life); switch (SelectType) { case AIScriptTokenArgType.ALL_SELECT: AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp: false, playPtn, situation); break; case AIScriptTokenArgType.RANDOM_SELECT: AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffExecutingInfo_old, isTemp: false); break; } } } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { bool isAttackEffective = !Attack.IsZeroOrNone(); return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } }