using System.Collections.Generic; namespace Wizard; public class AIAttackSubtractCountdown : AIWhenAttackOrWhenFightTagArgument { private AIPolishConvertedExpression _countChange; private const int COUNT_CHANGE_ARG_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => 2; public AIAttackSubtractCountdown(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _countChange = _exprList[_exprList.Count - 1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int value = (int)_countChange.EvalArg(tagOwner, playPtn, field, situation); if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AISubtractCountdownSimulationUtility.SubtractCountdownAll(targetsFromField, value, situation); } } } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForCountdownAmuletOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.AllyInplayCards; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } }