using System.Collections.Generic; namespace Wizard; public class AIAttackSetStatus : AIWhenAttackOrWhenFightTagArgument { private AIPolishConvertedExpression _attackExpression; private AIPolishConvertedExpression _lifeExpression; private readonly int ATTACK_ARG_OFFSET = 2; private readonly int LIFE_ARG_OFFSET = 1; private bool _isSetAttack; private bool _isSetLife; protected override int SELECT_TYPE_OFFSET => 3; public AIAttackSetStatus(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _attackExpression = _exprList[_exprList.Count - ATTACK_ARG_OFFSET]; _lifeExpression = _exprList[_exprList.Count - LIFE_ARG_OFFSET]; _isSetAttack = !AISetStatusSimulationUtility.IsNoneSetValue(_attackExpression); _isSetLife = !AISetStatusSimulationUtility.IsNoneSetValue(_lifeExpression); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.ALL_SELECT) { ExecuteSetStatusToAll(targetsFromField, tagOwner, field, playPtn, situation); } } private void ExecuteSetStatusToAll(List targetList, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { int attack = (_isSetAttack ? ((int)_attackExpression.EvalArg(tagOwner, playPtn, field, situation)) : 0); int newLife = (_isSetLife ? ((int)_lifeExpression.EvalArg(tagOwner, playPtn, field, situation)) : 0); for (int i = 0; i < targetList.Count; i++) { AIVirtualCard aIVirtualCard = targetList[i]; if (_isSetAttack) { aIVirtualCard.SetAttack(attack); } if (_isSetLife) { aIVirtualCard.SetLife(newLife, situation); } } } public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage) { if (!_isSetLife) { return false; } if (AIFilteringUtility.CheckMatchTargetFiltering(target, GetCandidateRange(field), base.Filters, playPtn, tagOwner, situation)) { int num = (int)_lifeExpression.EvalArg(tagOwner, playPtn, field, situation); int num2 = target.Life - totalDamage; totalDamage = num2 - num; if (num <= 0) { return true; } } return false; } public override bool CanKillAnyTarget(AIVirtualCard tagOwner, List targetList, AIVirtualField field, AIVirtualAttackInfo situation, List playPtn, List simBarrierList, int[] realDamageList) { if (!_isSetLife) { return false; } if (targetList == null || targetList.Count <= 0) { return false; } for (int i = 0; i < simBarrierList.Count; i++) { AIBarrierPseudoSimulationInfo aIBarrierPseudoSimulationInfo = simBarrierList[i]; AIVirtualCard owner = aIBarrierPseudoSimulationInfo.Owner; int totalDamage = realDamageList[i]; if (CanKillTarget(tagOwner, owner, field, situation, playPtn, aIBarrierPseudoSimulationInfo, ref totalDamage)) { return true; } } return false; } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: true, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } }