using System.Collections.Generic; namespace Wizard; public class AIAttackPreCheckInformation { public float AttackBonus { get; private set; } public AISimulationBuffInfoCollection BuffInfo { get; private set; } public bool HasBuffInfo { get { if (BuffInfo != null) { return BuffInfo.Count > 0; } return false; } } public AIAttackPreCheckInformation(float attackBonus, AISimulationBuffInfoCollection buffInfo) { AttackBonus = attackBonus; BuffInfo = buffInfo; } public void ApplyBuff(ulong tagHash, AIVirtualField field, List playPtn, AIVirtualAttackInfo situation) { BuffInfo.ApplySingleBuff(tagHash, field, playPtn, situation); } public bool HasPreCheckBuffInfo(AIPlayTag tag) { if (BuffInfo == null) { return false; } return BuffInfo.HasBuffInfo(tag.Hash); } }