using System.Collections.Generic; namespace Wizard; public class AIAttackAddDeck : AIWhenAttackOrWhenFightTagArgument { private AIPolishConvertedExpression _count; private AIPolishConvertedExpression _id; private const int COUNT_ARG_INDEX = 1; private const int ID_ARG_INDEX = 0; public AIAttackAddDeck(string text) : base(text) { } protected override void InitExpressions(string text) { InitExprList(text); _id = _exprList[0]; _count = _exprList[1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { int tokenCount = (int)_count.EvalArg(tagOwner, playPtn, field, situation); int tokenId = _id.EvalID(); field.AddDeckCard(tokenId, tokenCount, tagOwner, playPtn, situation); } }