using System.Collections.Generic; namespace Wizard; public class AIAfterAttackDraw : AIFiltersArgument { private AIPolishConvertedExpression _drawCountArg; private const int DRAW_COUNT_ARG_OFFSET = 1; protected override int NON_FILTER_FIRST_OFFSET => 1; public AIAfterAttackDraw(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _drawCountArg = _exprList[_exprList.Count - 1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { if (situation != null && situation.Actor != null && AIFilteringUtility.CheckMatchTargetFiltering(situation.Actor, null, base.Filters, playPtn, tagOwner, situation)) { int drawCount = (int)_drawCountArg.EvalArg(tagOwner, playPtn, field, situation); field.DrawCard(tagOwner.IsAlly, drawCount, playPtn, situation); } } }