using Moq;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
using SVSim.EmulatedEntrypoint.Matching;
namespace SVSim.UnitTests.Matching;
///
/// Per-test locals (no fixture-level fields) because the assembly runs with
/// [Parallelizable(ParallelScope.All)] — shared _resolver/_bridge
/// fields would race across concurrent tests in this fixture.
///
[TestFixture]
public class MatchingResolverTests
{
private sealed record Harness(
Mock Bridge,
Mock PairUp,
BattleNodeOptions Options,
MatchingResolver Resolver);
private static Harness BuildHarness()
{
var bridge = new Mock(MockBehavior.Strict);
var pairUp = new Mock(MockBehavior.Strict);
var options = new BattleNodeOptions { NodeServerUrl = "localhost:5148/socket.io/" };
return new Harness(bridge, pairUp, options, new MatchingResolver(bridge.Object, pairUp.Object, options));
}
private static BattlePlayer Player(long vid = 1) =>
new(vid, new MatchContext(
SelfDeckCardIds: Array.Empty(), ClassId: "0", CharaId: "0",
CardMasterName: "card_master_node_10015",
CountryCode: "JP", UserName: $"P{vid}", SleeveId: "0",
EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11));
[Test]
public async Task When_scriptedOptIn_is_true_registers_Scripted_and_returns_3004()
{
var h = BuildHarness();
var player = Player();
h.Bridge.Setup(b => b.RegisterBattle(player, null, BattleType.Scripted))
.Returns(new PendingMatch("bid-scripted", "node.local/socket.io/"));
var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, scriptedOptIn: true, default);
Assert.That(r.MatchingState, Is.EqualTo(3004));
Assert.That(r.BattleId, Is.EqualTo("bid-scripted"));
Assert.That(r.NodeServerUrl, Is.EqualTo("node.local/socket.io/"));
h.Bridge.VerifyAll();
h.PairUp.Verify(p => p.TryPairAsync(It.IsAny(), It.IsAny(), It.IsAny()), Times.Never);
}
[Test]
public async Task When_options_SoloDefaultsToScripted_is_true_registers_Scripted_for_any_mode()
{
// Cross-family contract: the process-wide flag overrides pair-up for every mode,
// not just TK2.
var h = BuildHarness();
h.Options.SoloDefaultsToScripted = true;
var player = Player();
h.Bridge.Setup(b => b.RegisterBattle(player, null, BattleType.Scripted))
.Returns(new PendingMatch("bid-rank-scripted", "node.local/socket.io/"));
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
Assert.That(r.MatchingState, Is.EqualTo(3004));
Assert.That(r.BattleId, Is.EqualTo("bid-rank-scripted"));
h.PairUp.Verify(p => p.TryPairAsync(It.IsAny(), It.IsAny(), It.IsAny()), Times.Never);
}
[Test]
public async Task When_neither_flag_set_calls_pairUp_and_parks_returns_3002_with_empty_url()
{
var h = BuildHarness();
var player = Player();
h.PairUp.Setup(p => p.TryPairAsync("arena_two_pick_battle", player, It.IsAny()))
.ReturnsAsync((PairUpResult?)null);
var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, scriptedOptIn: false, default);
Assert.That(r.MatchingState, Is.EqualTo(3002));
Assert.That(r.BattleId, Is.Null);
Assert.That(r.NodeServerUrl, Is.EqualTo(""), "Empty string (not null) — client unguarded-.ToString()s it.");
h.Bridge.Verify(b => b.RegisterBattle(It.IsAny(), It.IsAny(), It.IsAny()), Times.Never);
}
[Test]
public async Task Pair_owner_role_returns_3007()
{
var h = BuildHarness();
var player = Player();
h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny()))
.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: true, IsAiFallback: false));
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
Assert.That(r.MatchingState, Is.EqualTo(3007));
Assert.That(r.BattleId, Is.EqualTo("bid-x"));
}
[Test]
public async Task Pair_joiner_role_returns_3004()
{
var h = BuildHarness();
var player = Player();
h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny()))
.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: false, IsAiFallback: false));
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
Assert.That(r.MatchingState, Is.EqualTo(3004));
}
[Test]
public async Task AI_fallback_returns_3011_regardless_of_owner_flag()
{
// IsAiFallback wins the switch even if IsOwner is also true (the resolver's first arm).
var h = BuildHarness();
var player = Player();
h.PairUp.Setup(p => p.TryPairAsync("unlimited_rank_battle", player, It.IsAny()))
.ReturnsAsync(new PairUpResult(new PendingMatch("bid-ai", "node.local/socket.io/"), IsOwner: true, IsAiFallback: true));
var r = await h.Resolver.ResolveAsync("unlimited_rank_battle", player, scriptedOptIn: false, default);
Assert.That(r.MatchingState, Is.EqualTo(3011));
}
}