using System.Linq; using SVSim.BattleNode.Bridge; using SVSim.BattleNode.Lifecycle; using SVSim.BattleNode.Protocol; namespace SVSim.BattleNode.Sessions.Participants; /// /// Server-scripted opponent (today's v1.2 testing-harness behavior, repackaged). /// On with TurnEnd or TurnEndFinal, fires /// three times: OpponentTurnStart, /// OpponentTurnEnd, OpponentJudge. All other URIs are swallowed /// (no opponent reaction needed for v1.2 behavior). /// /// /// ViewerId, Context are fixtures matching /// and a scripted opponent profile. The Context fixture is the source of truth for the /// scripted opponent's half of Matched and BattleStart (cosmetics, deck count, class/chara) — /// reads other.Context for those frames. /// Deal still uses fixed scripted frames that ignore Context. /// public sealed class ScriptedBotParticipant : IBattleParticipant { public long ViewerId => ScriptedLifecycle.FakeOpponentViewerId; public MatchContext Context { get; } = new( // 30 dummy card ids so oppoCtx.SelfDeckCardIds.Count == 30 — prod frame[2] (Matched) // shipped OppoDeckCount: 30. SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 0L).ToList(), // BattleStart opponent half (frame[5]): ClassId/CharaId both "8" (neutral test class). ClassId: "8", CharaId: "8", CardMasterName: "card_master_node_10015", // Matched opponent half (frame[2]): cosmetic fields from the prod capture. CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010", EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0, BattleType: 0); public event Func? FrameEmitted; public async Task PushAsync(MsgEnvelope envelope, bool noStock, CancellationToken ct) { // React to the player's TurnEnd with the three-frame burst (TurnStart / TurnEnd / // Judge) — that's the v1.2 "scripted bot takes its turn" behavior. Everything else // (including TurnEndFinal) is silently swallowed: TurnEndFinal is the player's // game-end signal and is handled directly by the BattleSession dispatch arm, which // pushes BattleFinish per-side; the bot doesn't need to react. if (envelope.Uri is NetworkBattleUri.TurnEnd) { await EmitAsync(ScriptedLifecycle.BuildOpponentTurnStart(), ct).ConfigureAwait(false); await EmitAsync(ScriptedLifecycle.BuildOpponentTurnEnd(), ct).ConfigureAwait(false); await EmitAsync(ScriptedLifecycle.BuildOpponentJudge(), ct).ConfigureAwait(false); } } public Task RunAsync(CancellationToken ct) => Task.CompletedTask; public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask; public ValueTask DisposeAsync() => ValueTask.CompletedTask; private Task EmitAsync(MsgEnvelope env, CancellationToken ct) => FrameEmitted?.Invoke(env, ct) ?? Task.CompletedTask; }