using System.Collections.Generic; using System.Linq; using Wizard.Battle; public class SkillTargetInPlaySelfFilter : ISkillTargetFilter { private IReadOnlyBattleCardInfo m_ownerCard; public SkillTargetInPlaySelfFilter(IReadOnlyBattleCardInfo ownerCard) { m_ownerCard = ownerCard; } public IEnumerable Filtering(IEnumerable battlePlayerInfos, SkillConditionCheckerOption option) { return from c in battlePlayerInfos.SelectMany((IBattlePlayerReadOnlyInfo p) => p.SkillInfoClassAndInPlayCards) where c == m_ownerCard select c; } }