using System.Collections.Generic; using Wizard.Battle; public class SkillTargetSelfFilter : ISkillTargetFilter { private readonly IReadOnlyBattleCardInfo _ownerCard; public SkillTargetSelfFilter(IReadOnlyBattleCardInfo ownerCard) { _ownerCard = ownerCard; } public IEnumerable Filtering(IEnumerable battlePlayerInfos, SkillConditionCheckerOption option) { yield return _ownerCard; } }