using System; using Cute; using Wizard; public class BattleFinishSendBase { private FinishTaskBase _finishTaskBase; private Action _onSuccess; private NetworkManager _networkManager; private BattleManagerBase _battleMgr; public BattleFinishSendBase(BattleManagerBase mgr) { _networkManager = Toolbox.NetworkManager; _battleMgr = mgr; } public void SendMatchingFinish(FinishTaskBase finishTaskBase, Action callbackOnSuccess) { _finishTaskBase = finishTaskBase; SettingFinishBattleParameter(finishTaskBase); _onSuccess = callbackOnSuccess; StartMatchingFinish(); } private void StartMatchingFinish() { LocalLog.AccumulateLastTraceLog("StartMatchingFinish"); BattleCoroutine.GetInstance().StartCoroutine(_networkManager.Connect(_finishTaskBase, _onSuccess, CallbackOnFailure, null, encrypt: true, useJson: false, showLoadingIcon: false)); } public void CallbackOnFailure(NetworkTask.ResultCode result) { LocalLog.AccumulateTraceLog("CallbackOnFailure" + result); } private void SettingFinishBattleParameter(FinishTaskBase data) { int cumulativeEvolutionCount = _battleMgr.BattlePlayer._cumulativeEvolutionCount; int cumulativeEvolutionCount2 = _battleMgr.BattleEnemy._cumulativeEvolutionCount; int battle_result = ((!_battleMgr.BattlePlayer.Class.IsDead) ? 1 : 0); int is_retire = (_battleMgr.IsPlayerRetire ? 1 : 0); DataMgr dataMgr = GameMgr.GetIns().GetDataMgr(); data.SettingFinishBattleParameter(dataMgr.GetPlayerClassId(), _battleMgr.BattlePlayer.Turn, cumulativeEvolutionCount, cumulativeEvolutionCount2, battle_result, is_retire); } }