using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
///
/// Response for POST /guild/friend_list.
/// NOTE: per guild-friend_list.md, `data` is an array at the root — BUT we return this
/// as a wrapper for now; the controller returns the List directly.
/// TODO(task-14): verify array-root shape via capture; may need a custom response wrapper.
///
[MessagePackObject]
public class GuildFriendListResponse
{
// Placeholder — see controller; actual wire shape is array-at-root per spec.
// The controller returns List directly for now.
[JsonPropertyName("friends"), Key("friends")]
public List Friends { get; set; } = new();
}
/// InviteCandidate — UserInfoBase + is_join_guild flag.
[MessagePackObject]
public class GuildInviteCandidateDto
{
[JsonPropertyName("viewer_id"), Key("viewer_id"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedLongConverter))]
public long ViewerId { get; set; }
[JsonPropertyName("name"), Key("name")]
public string Name { get; set; } = "";
[JsonPropertyName("emblem_id"), Key("emblem_id"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedLongConverter))]
public long EmblemId { get; set; }
[JsonPropertyName("country_code"), Key("country_code")]
public string CountryCode { get; set; } = "";
[JsonPropertyName("rank"), Key("rank"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedIntConverter))]
public int Rank { get; set; }
[JsonPropertyName("degree_id"), Key("degree_id"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedIntConverter))]
public int DegreeId { get; set; }
[JsonPropertyName("is_friend"), Key("is_friend")]
public int? IsFriend { get; set; }
[JsonPropertyName("is_friend_apply"), Key("is_friend_apply")]
public int? IsFriendApply { get; set; }
/// true => friend is already in a guild and can't be invited.
[JsonPropertyName("is_join_guild"), Key("is_join_guild")]
public bool IsJoinGuild { get; set; }
}