using System.Net; using System.Text; using NUnit.Framework; using SVSim.UnitTests.Infrastructure; namespace SVSim.UnitTests.Controllers; public class MissionControllerReceiveRewardTests { [Test] public async Task ReceiveReward_returns_ok() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(tutorialState: 0); using var client = factory.CreateAuthenticatedClient(viewerId); // INFERRED: id of the mission to claim. Defensive stub accepts even when // the id doesn't match a current mission — there is no decomp Parse() to // tell us how the server errors. var requestJson = """{"id":1,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""; var response = await client.PostAsync("/mission/receive_reward", new StringContent(requestJson, Encoding.UTF8, "application/json")); Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK)); } }