using System; using System.Collections.Generic; namespace Wizard.RoomMatch; public static class RoomParamKey { public static class RoomEntry { public const string USER_NAME = "userName"; public const string EMBLEM_ID = "emblemId"; public const string DEGREE_ID = "degreeId"; public const string COUNTRY_CODE = "countryCode"; public const string RANK = "rank"; public const string MAX_RANK = "maxRank"; public const string IS_FRIEND = "isFriend"; public const string IS_GUILD_MEMBER = "isGuildMember"; public const string IS_GUILD_JOINED = "isGuildJoined"; public const string OPPONENT_ID = "oppoId"; } public static class ChatStamp { public const string CHAT_STAMP = "chatStamp"; public const string STAMP = "stamp"; } public static class RoomNotify { public const string NOTIFY = "notify"; public const string RETRY_DECK_CREATE = "retry_deck_create"; public const string DRAFT_DECK_RESET = "draftDeckReset"; } public static class BeginCreateDeck { public const string CANDIDATE_CLASS_IDS = "candidateClassIds"; public const string CLASS_ID_1 = "classId1"; public const string CLASS_ID_2 = "classId2"; public const string CLASS_ID_3 = "classId3"; public const string CHARA_ID_1 = "charaId1"; public const string CHARA_ID_2 = "charaId2"; public const string CHARA_ID_3 = "charaId3"; public const string CHAOS_ID_1 = "chaosId1"; public const string CHAOS_ID_2 = "chaosId2"; public const string CHAOS_ID_3 = "chaosId3"; public const string CHAOS_USABLE_CLASS_IDS_1 = "usableClassIds1"; public const string CHAOS_USABLE_CLASS_IDS_2 = "usableClassIds2"; public const string CHAOS_USABLE_CLASS_IDS_3 = "usableClassIds3"; } public static class SelectClass { public const string CLASS_INFO = "classInfo"; public const string SELECTED_CLASS_ID = "selectedClassId"; public const string SELECTED_CHARA_ID = "selectedCharaId"; public const string SELECTED_CHAOS_ID = "selectedChaosId"; public const string SELECTED_CARD_IDS = "selected_card_ids"; } public static class DeckEntry { public const string DECK_LIST = "deckList"; } public static class MultiDeckBan { public const string DECIDE_BAN_DECK = "banDeckIdxList"; } public static class InitWatch { public static class DeckList { public const string CLASS_ID = "classId"; public const string SUB_CLASS_ID = "subclassId"; public const string SLEEVE_ID = "sleeveId"; public const string CHARA_ID = "charaId"; public const string DECK_ID = "deckId"; public const string CARD_ID_LIST = "cardIdList"; public const string MY_ROTATION_ID = "rotationId"; } public const string LEAVE_COUNT = "leaveCount"; public const string WAIT_TIME = "waitTime"; public const string DECK_LIST = "deckList"; public const string USER_LIST = "userInfoList"; public const string BAN_DECK = "banDeckIdxList"; public const string TURN_SELECT = "turnSelect"; } public static class BattleNum { public const string BATTLE_NUM = "battleNum"; public const string OWNER_WIN = "ownerWin"; public const string GUEST_WIN = "guestWin"; } public static class Watch { public static class PlayList { public const string SEQUENCE = "seq"; public const string VIEWER_ID = "vid"; public const string TURN_SELECT = "turnSelect"; } public const string LEAVE_COUNT = "leaveCount"; public const string RELEASE = "release"; public const string USER_INFO = "userInfo"; public const string ROOM_INFO = "roomInfo"; public const string BATTLE_NUM = "battleNum"; public const string FIRST_TURN = "firstTurn"; public const string USER_INFO_LIST = "uinfoList"; public const string FIELD_ID = "fieldId"; public const string SEED = "seed"; public const string PLAY_LIST_ROOM = "playlist_room"; } public static class TwoPickDeckInfo { public const string TWO_PICK_DECK_INFO = "deckInfo"; public const string CANDIDATE_CARD_LIST = "candidateCardList"; public const string DECK_NUMBER = "deckNumber"; public const string DECK_FINISH = "isFinish"; public const string CLASS_ID = "classId"; public const string SKIN_ID = "skinId"; public const string CARD_IDS = "cardIds"; public const string CHAOS_ID = "chaosId"; public const string TURN = "turn"; public const string CARD_ID_1 = "cardId1"; public const string CARD_ID_2 = "cardId2"; public const string IS_SELF = "isSelf"; } public static class WatchSendParam { public const string USERS = "users"; public const string W_SEQ = "wSeq"; public const string VIEWER_ID = "viewerId"; } public static class Recovery { public const string NEED_MULTI_DECK_CLEAR = "isMultiInitialize"; } public const string URI = "uri"; public const string IS_FORCE = "isForce"; public const string PLAY_SEQ = "playSeq"; public const string RETRY = "retry"; public const string TURN_SELECT = "turnSelect"; public const string USER_STATE = "userState"; public static readonly Dictionary UriNames; public static readonly Dictionary WatchUriNames; static RoomParamKey() { UriNames = new Dictionary(Enum.GetValues(typeof(PlayerController.ROOM_URI)).Length); foreach (PlayerController.ROOM_URI value in Enum.GetValues(typeof(PlayerController.ROOM_URI))) { UriNames[value] = Enum.GetName(typeof(PlayerController.ROOM_URI), value); } WatchUriNames = new Dictionary(Enum.GetValues(typeof(PlayerControllerForWatching.SEND_PARAMETER)).Length); foreach (PlayerControllerForWatching.SEND_PARAMETER value2 in Enum.GetValues(typeof(PlayerControllerForWatching.SEND_PARAMETER))) { WatchUriNames[value2] = Enum.GetName(typeof(PlayerControllerForWatching.SEND_PARAMETER), value2); } } }