using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.UI; public interface IClassInfomationUI { void ShowInfomation(bool playEffect = true); void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo); void HideInfomation(); void HideOtherInfomation(); void HideAllInfomation(); VfxBase LoadResources(Transform parent, bool isPlayer); void SetUpEvent(BattlePlayerBase player); void Recovery(); GameObject GetInfomationUI(); void SetIsSelect(bool flg); void SetInCardFocus(bool flg); void SetTouchable(bool flg); }