using System.Collections.Generic; namespace Wizard; public class AITurnEndKeywordSkill : AIFiltersAndSelectTypeArgument, IAITurnEndArgument { private readonly AIScriptTokenArgType _skillType; private AIPolishConvertedExpression _count; private readonly int IS_ALLY_TURN_OFFSET = 1; private readonly int COUNT_ARG_OFFSET = 2; public bool IsAllyTurn { get; private set; } protected override int SELECT_TYPE_OFFSET => 3; public AITurnEndKeywordSkill(string text, AIScriptTokenArgType skill) : base(text) { _skillType = skill; } protected override void InitExpressions(string text) { base.InitExpressions(text); IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET); _count = _exprList[_exprList.Count - COUNT_ARG_OFFSET]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType); break; case AIScriptTokenArgType.RANDOM_SELECT: { int selectCount = (int)_count.EvalArg(tagOwner, playPtn, field, situation); AISkillSimulationUtility.GiveSkillRandom(targetsFromField, selectCount, field, _skillType); break; } default: AIConsoleUtility.LogError("AITurnEndKeywordSkill.Execute(): Unexcepted select type."); break; } } } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }