using System.Linq; using Wizard; using Wizard.Battle; public class SkillConditionHealingCardIsClass : ISkillConditionChecker { private BattleCardBase _ownerCard; private bool _isSelf; public SkillConditionHealingCardIsClass(BattleCardBase ownerCard, bool isSelf) { _ownerCard = ownerCard; _isSelf = isSelf; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { if (!_isSelf) { return playerInfoPair.ReadOnlyOpponent.SkillInfoHealingCards.Any((IReadOnlyBattleCardInfo c) => c == _ownerCard.OpponentBattlePlayer.Class); } return playerInfoPair.ReadOnlySelf.SkillInfoHealingCards.Any((IReadOnlyBattleCardInfo c) => c == _ownerCard.SelfBattlePlayer.Class); } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } }