using System.Collections.Generic; using AnimationOrTween; using UnityEngine; [AddComponentMenu("NGUI/Internal/Active Animation")] public class ActiveAnimation : MonoBehaviour { public static ActiveAnimation current; public List onFinished = new List(); [HideInInspector] public GameObject eventReceiver; [HideInInspector] public string callWhenFinished; private Animation mAnim; private Direction mLastDirection; private Direction mDisableDirection; private bool mNotify; private Animator mAnimator; private string mClip = ""; private float playbackTime => Mathf.Clamp01(mAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime); public bool isPlaying { get { if (mAnim == null) { if (mAnimator != null) { if (mLastDirection == Direction.Reverse) { if (playbackTime == 0f) { return false; } } else if (playbackTime == 1f) { return false; } return true; } return false; } foreach (AnimationState item in mAnim) { if (!mAnim.IsPlaying(item.name)) { continue; } if (mLastDirection == Direction.Forward) { if (item.time < item.length) { return true; } continue; } if (mLastDirection == Direction.Reverse) { if (item.time > 0f) { return true; } continue; } return true; } return false; } } public void Finish() { if (mAnim != null) { foreach (AnimationState item in mAnim) { if (mLastDirection == Direction.Forward) { item.time = item.length; } else if (mLastDirection == Direction.Reverse) { item.time = 0f; } } mAnim.Sample(); } else if (mAnimator != null) { mAnimator.Play(mClip, 0, (mLastDirection == Direction.Forward) ? 1f : 0f); } } public void Reset() { if (mAnim != null) { foreach (AnimationState item in mAnim) { if (mLastDirection == Direction.Reverse) { item.time = item.length; } else if (mLastDirection == Direction.Forward) { item.time = 0f; } } return; } if (mAnimator != null) { mAnimator.Play(mClip, 0, (mLastDirection == Direction.Reverse) ? 1f : 0f); } } private void Start() { if (eventReceiver != null && EventDelegate.IsValid(onFinished)) { eventReceiver = null; callWhenFinished = null; } } private void Update() { float deltaTime = RealTime.deltaTime; if (deltaTime == 0f) { return; } if (mAnimator != null) { mAnimator.Update((mLastDirection == Direction.Reverse) ? (0f - deltaTime) : deltaTime); if (isPlaying) { return; } mAnimator.enabled = false; base.enabled = false; } else { if (!(mAnim != null)) { base.enabled = false; return; } bool flag = false; foreach (AnimationState item in mAnim) { if (!mAnim.IsPlaying(item.name)) { continue; } float num = item.speed * deltaTime; item.time += num; if (num < 0f) { if (item.time > 0f) { flag = true; } else { item.time = 0f; } } else if (item.time < item.length) { flag = true; } else { item.time = item.length; } } mAnim.Sample(); if (flag) { return; } base.enabled = false; } if (!mNotify) { return; } mNotify = false; if (current == null) { current = this; EventDelegate.Execute(onFinished); if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished)) { eventReceiver.SendMessage(callWhenFinished, SendMessageOptions.DontRequireReceiver); } current = null; } if (mDisableDirection != Direction.Toggle && mLastDirection == mDisableDirection) { NGUITools.SetActive(base.gameObject, state: false); } } private void Play(string clipName, Direction playDirection) { if (playDirection == Direction.Toggle) { playDirection = ((mLastDirection != Direction.Forward) ? Direction.Forward : Direction.Reverse); } if (mAnim != null) { base.enabled = true; mAnim.enabled = false; if (string.IsNullOrEmpty(clipName)) { if (!mAnim.isPlaying) { mAnim.Play(); } } else if (!mAnim.IsPlaying(clipName)) { mAnim.Play(clipName); } foreach (AnimationState item in mAnim) { if (string.IsNullOrEmpty(clipName) || item.name == clipName) { float num = Mathf.Abs(item.speed); item.speed = num * (float)playDirection; if (playDirection == Direction.Reverse && item.time == 0f) { item.time = item.length; } else if (playDirection == Direction.Forward && item.time == item.length) { item.time = 0f; } } } mLastDirection = playDirection; mNotify = true; mAnim.Sample(); } else if (mAnimator != null) { if (base.enabled && isPlaying && mClip == clipName) { mLastDirection = playDirection; return; } base.enabled = true; mNotify = true; mLastDirection = playDirection; mClip = clipName; mAnimator.Play(mClip, 0, (playDirection == Direction.Forward) ? 0f : 1f); } } public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition) { if (!NGUITools.GetActive(anim.gameObject)) { if (enableBeforePlay != EnableCondition.EnableThenPlay) { return null; } NGUITools.SetActive(anim.gameObject, state: true); UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren(); int i = 0; for (int num = componentsInChildren.Length; i < num; i++) { componentsInChildren[i].Refresh(); } } ActiveAnimation activeAnimation = anim.GetComponent(); if (activeAnimation == null) { activeAnimation = anim.gameObject.AddComponent(); } activeAnimation.mAnim = anim; activeAnimation.mDisableDirection = (Direction)disableCondition; activeAnimation.onFinished.Clear(); activeAnimation.Play(clipName, playDirection); if (activeAnimation.mAnim != null) { activeAnimation.mAnim.Sample(); } else if (activeAnimation.mAnimator != null) { activeAnimation.mAnimator.Update(0f); } return activeAnimation; } public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection) { return Play(anim, clipName, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable); } public static ActiveAnimation Play(Animation anim, Direction playDirection) { return Play(anim, null, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable); } public static ActiveAnimation Play(Animator anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition) { if (enableBeforePlay != EnableCondition.IgnoreDisabledState && !NGUITools.GetActive(anim.gameObject)) { if (enableBeforePlay != EnableCondition.EnableThenPlay) { return null; } NGUITools.SetActive(anim.gameObject, state: true); UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren(); int i = 0; for (int num = componentsInChildren.Length; i < num; i++) { componentsInChildren[i].Refresh(); } } ActiveAnimation activeAnimation = anim.GetComponent(); if (activeAnimation == null) { activeAnimation = anim.gameObject.AddComponent(); } activeAnimation.mAnimator = anim; activeAnimation.mDisableDirection = (Direction)disableCondition; activeAnimation.onFinished.Clear(); activeAnimation.Play(clipName, playDirection); if (activeAnimation.mAnim != null) { activeAnimation.mAnim.Sample(); } else if (activeAnimation.mAnimator != null) { activeAnimation.mAnimator.Update(0f); } return activeAnimation; } }