using Wizard.Battle.View.Vfx; public class NetworkSkill_damage_cut : Skill_damage_cut { public NetworkSkill_damage_cut(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoading result = base.Start(parameter); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnShowSkillEffect(base.SkillPrm.ownerCard, _targetCards); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnUpdateSkillEffect(_targetCards); return result; } }