using System; using UnityEngine; using Wizard; public class TimeLeftUpdate : MonoBehaviour { [NonSerialized] public MailData mailData; [SerializeField] public UILabel timeLeft; public void UpdateTime() { if (mailData != null) { SystemText systemText = Data.SystemText; if (mailData.limit_type == 1) { timeLeft.text = Mail.GetTimeLeft(mailData.reward_limit_time); } else { timeLeft.text = systemText.Get("Mail_0030"); } } } }