using Microsoft.Extensions.Logging.Abstractions; using NUnit.Framework; using SVSim.EmulatedEntrypoint.Services; namespace SVSim.UnitTests.Services; /// Covers the always-accept contract and no-throw stubs of the Dev-only ISteamServer bypass. [TestFixture] public class DevAlwaysValidSteamServerTests { [Test] public void BeginAuthSession_accepts_any_ticket_for_any_steamId() { var sut = new DevAlwaysValidSteamServer(NullLogger.Instance); Assert.That(sut.BeginAuthSession(new byte[] { 0xDE, 0xAD }, 900001UL), Is.True); Assert.That(sut.BeginAuthSession(System.Array.Empty(), 0UL), Is.True); } [Test] public void Lifecycle_methods_do_not_throw() { var sut = new DevAlwaysValidSteamServer(NullLogger.Instance); Assert.DoesNotThrow(() => { sut.Initialize(453480); sut.EndSession(900001UL); sut.Shutdown(); }); } }