using System.Linq; using UnityEngine; public static class GameObjectExtensions { public static BattleCardBase GetBattleCard(this GameObject go) { if (go == null) { return null; } BattleCardBase battleCardBase = null; BattleCardBase battleCardBase2 = null; battleCardBase = null; // Pre-Phase-5b: static lookup unreachable headless battleCardBase2 = null; // Pre-Phase-5b: static lookup unreachable headless if (battleCardBase != null) { return battleCardBase; } return battleCardBase2; } }