using System.Collections.Generic; using Wizard.Battle.View.Vfx; public class RecoveryOperateMgr : OperateMgr { public RecoveryOperateMgr(BattleManagerBase battleMgr, TouchControl touchControl) : base(battleMgr, touchControl) { } public override VfxBase InitSetCard(BattleCardBase card, bool isPlayer, bool isSelect = false, bool isRecovery = false, bool isChoiceSelect = false, bool isInstant = false, bool registerDirectlyToVfxManager = true, bool isFusionWait = false, bool isChoiceBrave = false) { return NullVfx.GetInstance(); } public override VfxBase PlayCard(BattleCardBase card, bool isPlayer, List selectCards, bool isRecovery = false, List selectChoiceId = null, bool isChoiceBrave = false) { base.PlayCard(card, isPlayer, selectCards, isRecovery, selectChoiceId, isChoiceBrave); return NullVfx.GetInstance(); } public override VfxBase Attack(BattleCardBase attackCard, BattleCardBase targetCard, bool isPlayer) { base.Attack(attackCard, targetCard, isPlayer); return NullVfx.GetInstance(); } public override VfxBase EvolutionCard(BattleCardBase card, bool isPlayer, List selectCards, List selectChoiceId = null) { base.EvolutionCard(card, isPlayer, selectCards, selectChoiceId); return NullVfx.GetInstance(); } public override VfxBase BattleCardSelect(BattleCardBase actCard, BattleCardBase Target, bool isPlayer, bool registerEffectsDirectlyToVfxMgr = true, bool isTransformSkill = false, bool isBurialRiteSkill = false, bool isComplete = true) { SelectCard(actCard, Target, isPlayer, registerEffectsDirectlyToVfxMgr); return NullVfx.GetInstance(); } public override VfxBase PlayerTurnEnd(bool isAuto = false) { TurnEndOperation(isPlayer: true); return NullVfx.GetInstance(); } public override VfxBase TurnEndOperation(bool isPlayer) { base.TurnEndOperation(isPlayer); CallOnTurnEndFinish(); return NullVfx.GetInstance(); } public override VfxBase FusionCard(BattleCardBase card, bool isPlayer, List selectCards) { base.FusionCard(card, isPlayer, selectCards); return NullVfx.GetInstance(); } }