using UnityEngine; namespace Wizard; public class CardSelectDialogObject : MonoBehaviour { [SerializeField] private GameObject _cardObjectRoot; [SerializeField] private UILabel _possessionNumLabel; [SerializeField] private UIButton _decisionButton; public GameObject CardObjectRoot => _cardObjectRoot; public UILabel PossessionNumLabel => _possessionNumLabel; public UIButton DecisionButton => _decisionButton; }