using System.Text.Json.Serialization; using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos.Common; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.BasicPuzzle; [MessagePackObject] public class PuzzleEntryResponse { [JsonPropertyName("puzzle_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_id")] public int PuzzleId { get; set; } [JsonPropertyName("puzzle_difficulty")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_difficulty")] public int PuzzleDifficulty { get; set; } [JsonPropertyName("is_cleared")] [Key("is_cleared")] public bool IsCleared { get; set; } [JsonPropertyName("is_additional")] [Key("is_additional")] public bool IsAdditional { get; set; } [JsonPropertyName("is_playable")] [Key("is_playable")] public bool IsPlayable { get; set; } = true; [JsonPropertyName("release_condition_text_id")] [Key("release_condition_text_id")] public string ReleaseConditionTextId { get; set; } = string.Empty; }