using System; using System.Collections.Generic; using Wizard.Battle.View.Vfx; namespace Wizard; public class AIAttachOperateMgrBattleEventCache { public Action> OnSetCardSuccessEvent; public Func OnSetCardExecutedEvent; public Action> OnEvolveSuccessEvent; public Func OnEvolveCompleteEvent; public Func OnBeforeAttackEvent; public Func OnAttackExecutedEvent; public Action> OnBeforeFusionEvent; public Func OnAfterFusionEvent; }