// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpenCardVfx.cs using System.Collections; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class OpenCardVfx { public const float CARD_MOVE_TIME = 0.4f; protected const float CARD_TURN_TIME = 0.39f; protected static readonly Vector3 CARD_TRANSFORM_POSITION; protected BattleManagerBase _battleManager; protected IBattleCardView _cardView; protected Vector3 _position; protected bool _isLegend; protected void Init(IBattleCardView cardView, Vector3 pos, bool isLegend) { } protected virtual VfxBase PrepareMoveCard(GameObject cardHolder) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected VfxBase MoveCard() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected VfxBase MoveCardCenter() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected virtual void PlayCardOpenEffect() { } protected void cardOpenSoundLg() { } protected void cardOpenSound() { } protected void cardDrawSound() { } public static void RotateToAndShowCardName(IBattleCardView cardView, Hashtable iTweenHash) { } } }