// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionTargetSelectTouchProcessor.cs using System.Collections.Generic; using System.Linq; using UnityEngine; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class FusionTargetSelectTouchProcessor { protected readonly BattleCardBase _actCard; protected readonly InputMgr _inputMgr; protected readonly BattlePlayer _battlePlayer; protected bool _isSelectNow; private readonly BattleManagerBase _battleManager; private IEnumerable _targetCards; private IEnumerable _targetCardObjects; private bool _stopSelectFlag; private SkillBase _fusionSkill; private Skill_fusion_metamorphose _fusionMetamorphoseSkill; private List _selectedCards; private bool _selectCompleteFlag; private int _needSelectCount; private int _maxSelectCount; private List _selectableCards; private BattleUIContainer _battleUIContainer; private const float CANCEL_TOUCHABLE_WAIT_TIME = 0.2f; public static readonly Vector3 INIT_LOCAL_EULAR_ANGLE; private CanNotTouchCardVfx _canNotTouchCardVfx; private bool _isNoSelectFusion; protected bool IsSelectNow { get; set; } public FusionTargetSelectTouchProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) { } public static FusionTargetSelectTouchProcessor Create(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) => default!; public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); private void ChangeSelectFusionIngredientCard(BattleCardBase selectedCard, bool isSelect) { } private BattleCardBase GetCardAtMousePosition(Camera camera) => default!; private bool IsSelect() => default!; private VfxBase MakeTouchEffect(BattleCardBase targetCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual VfxWith End() => default!; protected virtual void SetTouchable(bool enable) { } public virtual bool CheckIsEnd() => default!; private IEnumerable GetTargetCards() => default!; protected void EnableTurnEndButton(bool showEffect) { } } }