using Microsoft.EntityFrameworkCore; using SVSim.Database; using SVSim.Database.Enums; using SVSim.Database.Models; using SVSim.EmulatedEntrypoint.Models.Dtos; namespace SVSim.EmulatedEntrypoint.Services; public sealed class GachaPointService : IGachaPointService { private readonly SVSimDbContext _db; private readonly ICardPoolProvider _pools; public GachaPointService(SVSimDbContext db, ICardPoolProvider pools) { _db = db; _pools = pools; } public async Task> GetRewardsAsync(int packId, long viewerId) { var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId); if (pack?.GachaPointConfig is null) return Array.Empty(); var pool = _pools.GetPool(pack); // EF Core 8 has no ToHashSetAsync on IQueryable — materialize via ToListAsync then hash. var receivedCardIds = (await _db.Viewers .Where(v => v.Id == viewerId) .SelectMany(v => v.GachaPointReceived) .Where(r => r.PackId == packId) .Select(r => r.CardId) .ToListAsync()).ToHashSet(); var legendaryCardIds = pool .Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil) .Select(c => c.Id) .ToHashSet(); // Pull both cosmetic types in one trip. Group by card_id for O(1) lookup below. var cosmeticsByCard = await _db.CardCosmeticRewards .Where(r => legendaryCardIds.Contains(r.CardId) && (r.Type == CosmeticType.Emblem || r.Type == CosmeticType.Skin)) .ToListAsync(); var cosmeticLookup = cosmeticsByCard .GroupBy(r => r.CardId) .ToDictionary(g => g.Key, g => g.ToList()); var standard = new List(); var leader = new List(); foreach (var card in pool .Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil) // Neutral cards have Class=null; client wire-encodes them as class_id="0". .OrderBy(c => c.Class?.Id ?? 0).ThenBy(c => c.Id)) { if (!cosmeticLookup.TryGetValue(card.Id, out var cosmetics)) continue; var emblem = cosmetics.FirstOrDefault(c => c.Type == CosmeticType.Emblem); var skin = cosmetics.FirstOrDefault(c => c.Type == CosmeticType.Skin); if (emblem is null) continue; // every gacha-point entry has an emblem var classId = (card.Class?.Id ?? 0).ToString(); var isReceived = receivedCardIds.Contains(card.Id); if (IsLeaderCard(skin)) { // Leader card — 3 entries in capture order: Sleeve/Card-cosmetic (type 6), // Skin (type 10), Emblem (type 7). The reward_type=6 entry's detail id is the // card_id itself, mirroring the prod capture exactly (no Sleeve cosmetic row // is required — synthesizing from card.Id is robust to missing rows). leader.Add(new GachaPointRewardDto { ClassId = classId, CardId = card.Id, IsReceived = isReceived, RewardList = { new GachaPointRewardDetailEntry { RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1, }, new GachaPointRewardDetailEntry { RewardType = (int)UserGoodsType.Skin, RewardDetailId = skin!.CosmeticId, RewardNumber = 1, }, new GachaPointRewardDetailEntry { RewardType = (int)UserGoodsType.Emblem, RewardDetailId = emblem.CosmeticId, RewardNumber = 1, }, }, }); } else { standard.Add(new GachaPointRewardDto { ClassId = classId, CardId = card.Id, IsReceived = isReceived, RewardList = { new GachaPointRewardDetailEntry { RewardType = (int)UserGoodsType.Emblem, RewardDetailId = emblem.CosmeticId, RewardNumber = 1, }, }, }); } } // Standard first, then leader — matches the prod capture order for pack 10008. standard.AddRange(leader); return standard; } /// /// Leader cards are identified purely by the data shape: a (non-foil legendary) card with /// a cosmetic-reward row is a leader card. There is no /// is_leader flag, no card-id pattern, no other signal — the presence of the Skin row is /// the entire heuristic. Callers must have already filtered to Rarity.Legendary && /// !IsFoil before invoking this. /// private static bool IsLeaderCard(CardCosmeticReward? skin) => skin is not null; public void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber) => throw new NotImplementedException(); public Task TryExchangeAsync(Viewer viewer, int packId, long cardId) => throw new NotImplementedException(); }