// AUTO-GENERATED (m1_baseclauses) — re-establish dropped base clauses for net-new stubs. // Members live in the sibling .g.cs (base-less); this file only carries inheritance. using UnityEngine; namespace Wizard.Battle.Touch { public partial class AttackTargetSelectTouchProcessor : CardTouchProcessorBase { } } namespace Wizard.Battle.View { public partial class BattleEnemyView : BattlePlayerViewBase { } } namespace Wizard.Battle.UI { public partial class BattleLogItem : MonoBehaviour { } } namespace Wizard.Battle.View { public partial class BattlePlayerView : BattlePlayerViewBase { } } namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.UI { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor : ChoiceTouchProcessor { } } namespace Wizard.UI.Profile { } namespace Wizard.Story.ChapterSelection { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard { public partial class DeckUpdateTask : BaseTask { } } namespace Wizard.Battle.View.Vfx { } namespace Wizard.UI.Dialog { } namespace Wizard.UI.Dialog { } namespace Wizard.UI.Dialog { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.View { public partial class EnemyClassBattleCardView : ClassBattleCardViewBase { } } namespace Wizard.Battle.View { public partial class FieldBattleCardView : BattleCardView { } } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.Touch { public partial class FusionWaitProcessor : SetCardProcessor { } } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.UI.Dialog.ImageSelection { public partial class ImageSelection : MonoBehaviour { } } namespace Wizard { } namespace Wizard.Battle.View.Vfx { } namespace Wizard { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.View { public partial class NonDialogPopup : MonoBehaviour { } } namespace Wizard.Battle.View { public partial class NullClassBattleCardView : NullBattleCardView { } } namespace Wizard.Battle.View { public partial class NullEnemyBattleView : BattleEnemyView { } } namespace Wizard.Battle.View { public partial class NullFieldBattleCardView : FieldBattleCardView { } } namespace Wizard.Battle.View { public partial class NullPlayerBattleView : BattlePlayerView { } } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.UI.Profile { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View { public partial class PlayerClassBattleCardView : ClassBattleCardViewBase { } } namespace Wizard.RoomMatch { } namespace Wizard.RoomMatch { } namespace Wizard.RoomMatch { } namespace Wizard.Battle.UI { } namespace Wizard.RoomMatch { public partial class RoomBase : MonoBehaviour { } } namespace Wizard.RoomMatch { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.View { public partial class SpellBattleCardView : BattleCardView { } } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.UI.Common { } namespace Wizard.Battle.Tutorial { } namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { } namespace Wizard.Battle.View { public partial class UnitBattleCardView : BattleCardView { } } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.UI { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.View.Vfx { } namespace Wizard.Battle.UI { }