using System; using Cute; public class NetworkStatus : IDisposable { public enum Status { None, Alive, TimeOut } public Action OnAlive; public Action OnDisconnect; public Action OnOffLine; public Action OnTimeOut; public Status Current { get; private set; } public bool IsAlive => Current == Status.Alive; public NetworkStatus() { Current = Status.None; } public void Dispose() { OnAlive = null; OnDisconnect = null; OnOffLine = null; OnTimeOut = null; } }