using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Admin; /// /// Snake-case JSON. Only used by the import endpoint (plain JSON over HTTP, not the /// Unity msgpack path) so no MessagePack attributes are needed. /// public class ImportViewerRequest { [JsonPropertyName("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("display_name")] public string? DisplayName { get; set; } [JsonPropertyName("country_code")] public string? CountryCode { get; set; } [JsonPropertyName("tutorial_state")] public int? TutorialState { get; set; } [JsonPropertyName("selected_emblem_id")] public int? SelectedEmblemId { get; set; } [JsonPropertyName("selected_degree_id")] public int? SelectedDegreeId { get; set; } [JsonPropertyName("currency")] public ImportCurrency? Currency { get; set; } [JsonPropertyName("owned_sleeve_ids")] public List? OwnedSleeveIds { get; set; } [JsonPropertyName("owned_emblem_ids")] public List? OwnedEmblemIds { get; set; } [JsonPropertyName("owned_degree_ids")] public List? OwnedDegreeIds { get; set; } [JsonPropertyName("owned_leader_skin_ids")] public List? OwnedLeaderSkinIds { get; set; } [JsonPropertyName("owned_mypage_background_ids")] public List? OwnedMyPageBackgroundIds { get; set; } [JsonPropertyName("classes")] public List? Classes { get; set; } } public class ImportCurrency { [JsonPropertyName("crystals")] public ulong? Crystals { get; set; } [JsonPropertyName("rupees")] public ulong? Rupees { get; set; } [JsonPropertyName("red_ether")] public ulong? RedEther { get; set; } } public class ImportClassData { [JsonPropertyName("class_id")] public int ClassId { get; set; } [JsonPropertyName("level")] public int Level { get; set; } [JsonPropertyName("exp")] public int Exp { get; set; } }