// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogManager.cs using System.Collections.Generic; using System.Linq; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.UI { public partial class BattleLogManager { public delegate void FuncSetup(BattleLogItem logItem); public BattleLogItem _clickSubLogItem; public static BattleLogItem CreateBuffLogItem(BattleCardBase card, BattleCardBase detailCard, BuffInfo buff, bool? isPlayer, bool useSmall, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, int buffMomentCardId = -1, BossRushSpecialSkill specialSkillInfo = null) => default!; public static MyRotationBonusItem CreateMyRotationBonusItem(BattlePlayerBase.MyRotationBonusCondition myRotationBonusCondition, bool isPlayer, bool needSeparator) => default!; public static AvatarBattleTitleItem CreateAvatarBattleBonusTitleItem(string titleText, UIScrollView scrollView) => default!; public static AvatarBattleTitleItem CreateAvatarBattleBuffTitleItem(string titleText, UIScrollView scrollView) => default!; public static AvatarBattleBonusItem CreateAvatarBattleBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) => default!; public static AvatarBattlePassiveBonusItem CreateAvatarBattlePassiveBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) => default!; public static BattleLogItem CreateBossRushPlayerSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!; public static BossRushEnemySpecialSkillItem CreateEnemyBossRushSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!; public static BattleLogManager GetInstance() => default!; public void SetUp(Transform parent, BattleManagerBase battleMgr, OperateMgr operateMgr, BattlePlayer battlePlayer) { } public void ClearDestroyedCardList(bool isPlayer) { } public void ClearPlayedCardList(bool isPlayer) { } public void SetActiveShowButton(bool isActive) { } public void HideLog() { } public void BeginLogBlockEvolution(BattleCardBase card) { } public VfxBase EndLogBlockEvolution() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase EndLogBlockFusion() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void BeginLogBlockPlay(BattleCardBase card) { } public void BeginLogAccelerate(BattleCardBase card) { } public void BeginLogCrystallize(BattleCardBase card) { } public VfxBase EndLogBlockPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase SetupWarActionLog() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase BeginLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public VfxBase EndLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard, bool needAttack) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public BattleLogItem AddLogCommonOneAndSetInner(BattleCardBase card, FuncSetup funcSetup, BattleLogItem.CardTextureOption textureOption, List battleLogTextureInfo) => default!; public void RemoveAllBattleLogSet() { } public void ParentLogItemToGrid() { } public void AddLogDestFollower(BattleLogWindow.BattleLogType type, BattleCardBase card, List battleLogTextureInfo = null) { } public void EnableButton() { } public void DisableButton() { } public void AddLogFusion(BattleCardBase card, List ingrediens) { } public BattleLogItem AddLogTurn(bool isSelfTurn, int turn = -1) => default!; public void AddLogMulliganChanged(BattlePlayerBase player, int changedNum) { } public void AddLogSkillDrawToken(List drawCards, SkillBase skill, bool isOpen, bool isOverDraw = false) { } public void AddLogSkillReturnCard(List returnCards, SkillBase skill) { } public void AddLogSkillAttachSkill(BattleCardBase targetCard, SkillBase attachedSkill, SkillBase skill, bool isTargetInOpponentHand = false) { } public void AddLogSkillBuffAdd(List buffCards, int addAttack, int addLife, SkillBase skill, bool isMinusZeroAttack, bool isMinusZeroLife) { } public void AddLogSkillBuffAdd(List buffCards, int addAttack, int addLife, int gainAttack, int gainLife, SkillBase skill) { } public void AddLogSkillBuffMultiply(List buffCards, int multiplyAttack, int multiplyLife, SkillBase skill) { } public void AddLogSkillBuffAddMaxLife(List buffCards, int addMaxLife, SkillBase skill) { } public void AddLogSkillBuffInHandAdd(List buffCards, int addAttack, int addLife, SkillBase skill, bool isTargetInOpponentHand, bool isTargetSelfOpenCardSkill) { } public void AddLogSkillBuffInDeckAdd(BattleCardBase target, int addAttack, int addLife, SkillBase skill) { } public void AddLogSkillDeath(List deathCards, SkillBase skill) { } public void AddLogSkillDeath(List deathCards) { } public static int ConvertPremiumIdToNormalId(int cardId) => default!; public void UpdateFusionedCardSkillDrewCard(BattleCardBase fusionCard) { } } }