namespace SVSim.BattleNode.Protocol; /// /// Wire value of the actor-relative isSelf flag on relayed lists (targetList, /// uList): whose side a referenced card belongs to, from the SENDER's perspective. The node /// forwards it verbatim — no perspective flip (bullet-3 audit F2). The client reads it via /// ConvertToInt(...) == 1 (NetworkBattleReceiver.cs), so it serializes as the /// underlying int via . /// public enum CardOwner { /// Card belongs to the opponent of the sender. Opponent = 0, /// Card belongs to the sender. Self = 1, }