using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common; /// /// Stub for the Reward shape (spec: common/types.ts.md#reward). Fleshed out when actual /// reward-granting flows land. Today's endpoints all emit empty reward_list arrays. /// [MessagePackObject] public class Reward { [JsonPropertyName("type")] [Key("type")] public int? Type { get; set; } [JsonPropertyName("value")] [Key("value")] public long? Value { get; set; } [JsonPropertyName("num")] [Key("num")] public int? Num { get; set; } }