using SVSim.Database.Common;
namespace SVSim.Database.Models;
///
/// Server-wide tunable config and captured-from-prod state. Singleton (Id = "default") with
/// all data living in a single typed jsonb column. See for the
/// schema. Pre-refactor this entity had ~14 flat columns plus 4 FK navs — see migration
/// `RefactorGameConfigurationToJsonb` for the cutover.
///
public class GameConfiguration : BaseEntity
{
public GameConfigRoot Config { get; set; } = new();
}