using SVSim.Database.Common; namespace SVSim.Database.Models; /// /// Server-wide tunable config and captured-from-prod state. Singleton (Id = "default") with /// all data living in a single typed jsonb column. See for the /// schema. Pre-refactor this entity had ~14 flat columns plus 4 FK navs — see migration /// `RefactorGameConfigurationToJsonb` for the cutover. /// public class GameConfiguration : BaseEntity { public GameConfigRoot Config { get; set; } = new(); }